3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body

Nikos Sarris, Michael G. Strintzis, «3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body»
IRM Press | ISBN: 1931777985 | 2004 | PDF | 395 pages | 6.74 MB

The emergence of virtual reality applications and human-like interfaces has given rise to the necessity of producing realistic models of the human body.
Building and animating a synthetic, cartoon-like, model of the human body has been practiced for many years in the gaming industry and advances in the game
platforms have led to more realistic models, although still cartoon-like. The issue of building a virtual human clone is still a matter of ongoing research and relies on effective algorithms which will determine the 3D structure of an actual human being and duplicate this with a three-dimensional graphical model, fully textured, by correct mapping of 2D images of the human on the 3D model.

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