Showing posts with label JAVA. Show all posts
Showing posts with label JAVA. Show all posts

Ruby on Rails Bible



















Timothy Fisher, "Ruby on Rails Bible"
Wiley | 2008 | ISBN: 0470258225 | 624 pages | PDF | 6,5 MB

Thanks to the explosive growth in popularity of the Rails framework, the equally popular Ruby programming language now has a great place to hang its hat. The powerful combination of the two provides the perfect toolset to create Web applications that feature concise code, clean syntax, and easy maintenance.This must-have book is your best guide on how to jump on the RoR bandwagon—from the basics of Ruby programming to advanced techniques for experienced Rails developers.










Pro Apache Log4j, Second Edition





















Pro Apache Log4j, Second Edition
Publisher: Apress | Pages: 224 | 2005-06-22 | ISBN 1590594991 | PDF | 1.2 MB

In development scenarios where things can't be run in a debugger, or when you run the risk of masking the problem, logs are the greatest source of information about running a program. Pro Apache Log4j, Second Edition provides best practices guidelines and comprehensive coverage of the most recent release.

Step by step, the book explains core concepts, from basic to advanced. Code samples are in Java and include guidelines for different application-specific needs. You'll also learn how to extend the API to write custom components and best practices for using the feature-rich log4j API. This book concludes with enterprise Java applications using log4j with JSP and J2EE.



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OpenCms 7 Development: Extending and customizing OpenCms through its Java API


OpenCms 7 Development: Extending and customizing OpenCms through its Java API by Dan Liliedahl
Publisher: Packt Publishing (April 24, 2008) | 292 pages | ISBN: 1847191053 | PDF | 3.7 MB
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OpenCms 7 Development by Dan Lilieadahl is a very well structured book intended for beginning developers but also for seasoned veterans of the OpenCms platform. For beginners it provides a basic overview of the platform as well as a step-by-step guide on how to start developing websites in OpenCms. The author even provides information on how to setup development enviroments for different purposes. For the experienced developers OpenCms 7 Development provides detailed information on extending the basic features and functionality of OpenCms 7 using it's Java API and is quite useful as a reference.







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Swing Extreme Testing: The Extreme approach to complete Java application testing


Swing Extreme Testing: The Extreme approach to complete Java application testing by Lindsay Peters, Tim Lavers
Publisher: Packt Publishing (June 3, 2008) | 328 pages | ISBN: 1847194826 | PDF | 4.1 MB
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Thorough testing is the basis of good software. Whether we use an agile development methodology such as Extreme Programming, or a more traditional approach, we must test our software at the unit level and application level. The tests must run automatically and cover all aspects of the software.

In this book, the authors draw on more than 20 years of experience to show how automated testing can be applied to a real commercial product.

This book will teach you how to automatically test user interfaces (Swing GUIs), the help system, internationalization, log files, spreadsheets, email, and web services, how to perform tests involving multiple JVMs, and a host of other things. These tests are applied at the module level (unit tests) and at the application level (function tests).

The authors have developed the test processes in the broader context of an Extreme Programming (XP) methodology. However, the testing techniques are certainly not specific to XP, and may be applied within any given development methodology.

What you will learn from this book?

* What needs testing in a Java software project--the extreme testing approach
* Managing test classes and test data
* Useful tools for robotically testing Java applications
* Managing and testing user interface components, and using UI wrappers in function testing
* Setting up Swing GUI components in a thread-safe manner
* Creating and testing a JavaHelp system for an application
* Testing highly multi-threaded system and communication with external systems
* Testing the logs produced by a software application
* Embedding GUI components in server-side classes
* Managing databases in a way that facilitates testing
* Specifying and writing tests at the system level, tests using multiple JVMs
* Basics of load testing
* Exploring GrandTestAuto, a tool for test automation, coverage checking, and distributed testing
* Dealing with intermittent test failures

Approach

This book is a practical guide based on the authors' daily experience developing and maintaining a cutting-edge Artificial Intelligence system. Every chapter comes up with real-life examples and the source code that comes with the book is full of useful (and well-tested) tools. The practical examples make this book suitable learning material for Swing developers.

Who this book is written for?

This book is for Swing developers who design and develop complex software for user interfaces that requires extensive testing. If you want to learn to test your Swing GUI components, this book is for you.


About the Author

Tim Lavers

Tim Lavers is a Senior Software Engineer at Pacific Knowledge Systems, which produces LabWizard--the gold standard for rules-based knowledge acquisition software. In developing and maintaining LabWizard for almost 10 years, Tim has worked with many Java technologies, including network programming, Swing, reflection, logging, JavaHelp, web services, RMI, WebStart, preferences, internationalization, concurrent programming, XML, and databases. He has worked with tools as well, such as Ant and CruiseControl. His job also includes a healthy mix of user training, technical support, and support to marketing. In his previous job, he wrote servlets and built an image processing library. Along with his professional programming, he writes and maintains the distributed testing tool, GrandTestAuto. He has published a JavaWorld article on RMI as well as a number of mathematical papers. Tim's hobbies include running and playing the piano.

Lindsay Peters


Lindsay Peters is the Chief Technical Officer for Pacific Knowledge Systems. He an experience of 25 years in software management, formal analysis, algorithm development, software design, and implementation for large commercial and defense systems. Ten years ago, Lindsay and his team were the early adopters of Java, coupled with more rigorous design processes such as Design by Contract. He then helped transition the development team to the Extreme Programming model. Out of this exciting and successful experience grew the "Extreme Testing" approach. In the early 80's, Lindsay managed a software team that was one of the first to incorporate the newly discovered simulated annealing algorithm into a commercial application. This team solved a previously intractable real-world problem, which was the optimum assignment of radio frequencies to collocated mobile radios. Apart from software development and artificial intelligence systems, Lindsay has an interest in mathematical convexity, and has helped to progress the "Happy Ending" problem. He is also involved in politics, and in the last Australian Federal election he stood as the Greens candidate for the seat of Bennelong.






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Getting Started with the Java 3D™ API (Creating Geometry)


Getting Started with the Java 3D™ API (Creating Geometry)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 50 pages | 1,4 mb

There are three major ways to create new geometric content. One way uses the geometric utility classes for box, cone, cylinder, and sphere. Another way is for the programmer to specify the vertex coordinates for points, line segments, and/or polygonal surfaces. A third way is to use a geometry loader. This chapter
demonstrates creating geometric content the first two ways.





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Getting Started with the Java 3D™ API (Easier Content Creation)


Getting Started with the Java 3D™ API (Easier Content Creation)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 34 pages | 1,3 mb

If you want to create a large or complex visual object, a great deal of code is required to just specify coordinates and normals. If you are concerned about performance, you spend more time, and code, to specify the geometry in as few triangle strips as possible. Geometry coding, fraught with details, can de a
big sink on your development time. Fortunately, there are ways to create visual objects that require less code, resulting in fewer mistakes, and quiet often taking much less time.




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Getting Started with the Java 3D™ API (Interaction)


Getting Started with the Java 3D™ API (Interaction)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 58 pages | 1,4 mb

In Java 3D, both interaction and animations are specified through the use of the Behavior class. This book introduces the Behavior class and explains its use in interactive programs. The next books, Animation, continues with animation examples and explanations.








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Getting Started with the Java 3D™ API (Animation)


Getting Started with the Java 3D™ API (Animation)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 43 pages | 1,4 mb

Certain visual objects change independent of user actions. For example, a clock in the virtual world should keep on ticking without user interaction. The clock is an example of animation. For the purposes of this tutorial, animation is defined as changes in the virtual universe that occur without direct user action1.
By contrast, changes in the virtual universe as a direct result of user actions are defined as interactions. Chapter 4 presents interaction classes and programs.





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Getting Started with the Java 3D™ API (Lights)


Getting Started with the Java 3D™ API (Lights)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 40 pages | 1,6 mb

The shading of visual objects in Java 3D depends on many factors. This section provides a brief overview of the Java 3D Lighting Model, Color Model, and Shading Models. The Java 3D API Specification presents more detailed information on the Java 3D Lighting Model. Since much of the Java 3D lighting
and shading model is based on OpenGL, more information can also be found in OpenGL references.






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Getting Started with the Java 3D™ API (Textures)


Getting Started with the Java 3D™ API (Textures)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 41 pages | 1,7 mb

Carpet may be the extreme example in terms of the complexity and density of the surface geometry, but it is far from the only object for which we perceive texture. Bricks, concrete, wood, lawns, walls, and paper are just some of the objects for which flat (non-textured) polygons do not visually represent well.
But, just like with carpet, the cost of representing surface texture in geometric primitives for these objects would be quite high.





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WebLogic: The Definitive Guide


Jon Mountjoy, Avinash Chugh, "WebLogic: The Definitive Guide"
O'Reilly Media, Inc | 2004 | ISBN: 059600432X | 848 pages | CHM | 1,8 MB

BEA's WebLogic Server implements the full range of J2EE technologies, and includes many additional features such as advanced management, clustering, and web services. Widely adopted, it forms the core of the WebLogic platform, providing a stable framework for building scalable, highly available, and secure applications. In fact, in the long list of WebLogic's strengths and features, only one shortcoming stands out: the documentation that comes with the WebLogic server often leaves users clamoring for more information.

WebLogic: The Definitive Guide presents a 360-degree view of the world of WebLogic. Providing in-depth coverage of the WebLogic server, the book takes the concept of "definitive" to a whole new level. Exhaustive treatment of the WebLogic server and management console answers any question that developers or administrators might think to ask. Developers will find a useful guide through the world of WebLogic to help them apply their J2EE expertise to build and manage applications. Administrators will discover all they need to manage a WebLogic-based setup. And system architects will appreciate the detailed analysis of the different system architectures supported by WebLogic, the overall organization of a WebLogic domain and supporting network infrastructure, and more.

WebLogic: The Definitive Guide is divided into three sections that explore WebLogic and J2EE, Managing the WebLogic Environment, and WebLogic Enterprise APIs. Some of the topics covered in this comprehensive volume include:

Building web applications on the WebLogic Server

Building and optimizing RMI applications

Using EJBs with WebLogic, including CMP entity beans

Packaging and deploying applications

Understanding WebLogic's support for clustering

Performance tuning and related configuration settings

Configuring WebLogic's SSL support

Maximizing WebLogic's security features

Building web services with XML

Using WebLogic's JMX services and MBeans

Anyone who has struggled with mastering the WebLogic server will appreciate the thorough, clearly written explanations and examples in this book. WebLogic: The Definitive Guide is the definitive documentation for this popular J2EE application server.








Java Open Source Programming: with XDoclet, JUnit, WebWork, Hibernate


Java Open Source Programming: with XDoclet, JUnit, WebWork, Hibernate
Publisher: Wiley | ISBN: 0471463620 | edition 2003 | PDF | 480 pages | 5,85 mb

Written by leading authorities in the field, this book shows you how to leverage a suite of best-of-breed Open Source development tools to take the pain out of J2EE and build a complete Web-based application. You’ll combine these tools to actually reduce the points of failure in your application, while increasing overall system stability and robustness. Along with the tools introduced here, you’ll develop the PetSoar application, which follows the PetStore application used by Sun Microsystems to demonstrate features of J2EE. With PetSoar, the authors focus on developing a maintainable and flexible application, rather than showcasing the end result, so that you can apply the material in your own projects.


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Java for COBOL Programmers



John C. Byrne "Java for COBOL Programmers"
Charles River Media | English | 2008-07-25 | ISBN: 1584505656 | 412 pages | PDF | 2 MB


COBOL, one of the oldest programming languages in current use, still provides the framework for many vital business, finance, and administrative programs and systems that companies and governments use in day-to-day activities. Scores of organizations are deciding to replace these legacy systems, including their core business systems, with more modern ones written in Java. The people who support these systems are valuable repositories of business process information, and they know how computer systems are used to meet those business process requirements. But they often don’t know Java. That’s where this book comes in. Java for COBOL Programmers,Third Edition uses COBOL examples to teach object-oriented principles and Java syntax. Instead of describing the Java object concepts and syntax in the abstract, or based on references using C or C++ programming languages, Java for COBOL Programmers, Third Edition presents various object-oriented concepts first in a COBOL context, and then in the Java syntax that supports this concept.Then, after users are familiar with the underlying concepts, additional Java language rules are defined. For programmers trying to use Java in a real-world environment, this third edition has been updated to reflect the latest developments in the Java language and programming standards. Advances in the language, such as the new Generics feature, are covered. New alternatives for stream-based input and output processing methods are introduced, along with the latest XML processing options in Java. Also new in this edition is a chapter on the Eclipse graphical integrated development environment. This product is presented using a guided, step-by-step progression. You can use the chapter exercises to explore helpful Eclipse features, such as smart editing, debugging, and refactoring.

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Getting Started with the Java 3D™ API (Overview and Appendices)


Getting Started with the Java 3D™ API (Overview and Appendices)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 41 pages | 1,34 mb

Welcome to version 1.5 of The Java 3D API Tutorial. Since the tutorial has been developed and released incrementally, several versions of the tutorial exist. For
this reason the revision history may be important to readers of earlier versions. The following table presents the revision history for the tutorial.






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Getting Started with the Java 3D™ API (Getting Started)


Getting Started with the Java 3D™ API (Getting Started)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 39 pages | 1,35 mb

The Java 3D API is an interface for writing programs to display and interact with three-dimensional graphics. Java 3D is a standard extension to the Java 2 JDK. The API provides a collection of high-level constructs for creating and manipulating 3D geometry and structures for rendering that geometry. Java 3D provides the functions for creation of imagery, visualizations, animations, and interacti.





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C# From Java


C# From Java
Publisher: Rob Miles | ISBN: N\A | edition 2009 | PDF | 24 pages | 1,6 mb

These notes should help you convert a program from Java to C#. I assume that the reader is an experienced Java programmer. The notes also document decisions which I have made which may or may not be sensible. I’ve written them in FAQ form as that seems to be the most useful way to present the information.








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Java Programming for the Absolute Beginner


Java Programming for the Absolute Beginner
Publisher: Course Technology PTR | ISBN: 0761535225 | edition 2002 | PDF | 528 pages | 7,64 mb

Java is an object-oriented language that is extremely popular with programmers and Web developers. This beginner-level book teaches readers the fundamental programming concepts they need to grasp in order to learn any computer language. The unique approach covers the versatility and extensibility of Java using game creation as a teaching tool. The author starts with the basics of Java, assuming that the reader is truly a beginner with no programming experience. This non-intimidating guide to Java will be a welcome addition to the library of any aspiring programmer.

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Eclipse and Java for Total Beginners

Eclipse and Java for Total Beginners


Eclipse and Java for Total Beginners
250 Mb | Rapidshare & HotFile
This free video tutorial will help get you started writing Java programs using Eclipse version 3.3. No prior experience with Eclipse or Java is assumed. The 16 lessons total about 3 1/4 hours and are each between 9 and 14 minutes long. The lessons guide you through a step-by-step process creating a simple "personal lending library" application. Each lesson is fully narrated.

All of the code for the lessons is typed in "real time". This allows the demonstration of many Eclipse Java editor features that speed up coding. Code snapshots as of the end of each lesson are provided in the Tutorial Companion Guide. These allow you to jump in at any lesson and to make sure your code matches the sample code.

Test-driven development is used throughout the lessons, using the JUnit testing facility in Eclipse. The lessons are designed for you to work side-by-side, pausing and rewinding the video as needed. See the Tutorial Companion Guide for more information about the tutorial, or look at the tutorial lesson outlines.

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http://rapidshare.com/files/240667729/Eclipse_and_Java_for_Total_Beginners_softarchive.net.part1.rar
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http://rapidshare.com/files/240692602/Eclipse_and_Java_for_Total_Beginners_softarchive.net.part3.rar
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http://hotfile.com/dl/4911138/50a1a24/Eclipse_and_Java_for_Total_Beginners_softarchive.net.part4.rar.html
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Java CAPS Basics: Implementing Common EAI Patterns

Java CAPS Basics: Implementing Common EAI Patterns
Michael Czapski, Sebastian Krueger, Brendan Marry | ISBN: 0137130716 | PDF | 520 pages | English | 13 MB
Use Java CAPS to Streamline IT Services and Leverage Legacy Applications

Design patterns are a useful tool for streamlining enterprise integration and Web development projects: the mission-critical projects that directly impact your competitiveness. Enterprise Integration Patterns by Gregor Hohpe and Bobby Woolf (Addison-Wesley, 2004) described many of the most useful patterns for enterprise developers. Until recently, however, implementing the patterns in that classic reference required the extensive use of raw Java code. Now there’s a better alternative: Using Sun’s Java Composite Application Suite (Java CAPS), architects and developers can implement enterprise integration patterns succinctly, elegantly, and completely.

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Professional Java Native Interfaces with SWT/JFace


Jackwind Li Guojie - Professional Java Native Interfaces with SWT/JFace
Wrox | 2005 | ISBN: 0470094591 | Pages: 528 | CHM | 11.68 MB

Professional Java Native Interfaces takes a solutions-based approach in showing how SWT/JFace works, discussing each common component, providing useful, practical ideas, tips and techniques to make the Java developers' work easier. The author provides relevant and timely examples, both stand-alone applications and smaller code snippets that readers can incorporate into their own code.

To provide a truly real-world quality, the author builds an email/ftp client sample application to show readers how to combine everything into a presentable Java native UI application.

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